1/9/2024 0 Comments Gideros or function![]() Sound : The Sound class lets you load and play WAV or MP3 sound files.OS : Provides an interface to the OS functions, e.g timer.Application : Application class contains the common functions that’s available to the current application.Movieclip : The MovieClip class is used create static timedlined animations.Tilemap : The TileMap class is used to work with tile maps easily and efficiently.Shape : The Shape class is used create and display vector graphics.TextField : The TextField class is used to create display objects for text display.Font : The ‘Font’ class is used to use fonts created by Gideros Font Creator.Bitmap : The Bitmap class is used to display texture related objects in the scene tree.TexturePack : The TexturePack class specifies a texture pack (or texture atlas).It is used to define independent texture regions within a texture atlas which is a large image, which contains many smaller sub-images. TextureRegion : The TextureRegion class specifies a texture and a rectangular region in it. ![]() ![]() It lets you create a new Texture object to load from an image file and display in scene tree. Texture : The Texture class lets you work with textures in an application.It provides a common functionaly to texture related classes. TextureBase : TextureBase is the base class for Texture and TexturePack classes.Stage : The Stage class represents the top of the scene tree hierarchy.It is the basic scene tree building block. Sprite : The Sprite class is the base class for all objects that can be placed on the scene tree.Event : The objects of Event class contains information about an event that has occurred.Event Dispatcher : A central mechanism to dispatch events.The following table gives a brief overview of the functions list in Gideros API. This gives programmers a strong, complete framework to build their application on. Gideros Studio includes a comprehensive, easy to use and understand API, with hundreds of functions.
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